This is the online version of the Hierophantics documentation.

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I have seen... so much. I have... experienced... annihilation and deconstruction and reconstruction. I have seen the atoms of the world screaming as they were inverted and subverted and demoted to energy. I have seen I have seen I have sget stick bugged lmao

Imbuement BedHierophantics

If media can be seen as threads, if minds can be seen as tangles of such threads, then what is to stop me from weaving them together?

Thus far, when extracting the minds of villagers, I have inserted them only into artificial subtrates, but I can do better. I can become better.


By weaving additional minds into my own, I will gain the ability to cast Hexes without requiring any conscious thought! I can simply provide a Hex, and a condition under which to cast it, and the embedded mind will handle the rest on its own. With all the bothers of everyday life automatically handled, I can finally dedicate myself to whatever I... whatever we...

...what am I?


Focus, focus. There is a snag in the plan. I cannot modify the structure of my own mind midway through a Hex without running the risk of unraveling it entirely – and I am not yet that insane.

Thus, I require some artifice. I can create a bed of sorts which, when provided with an extracted mind via the usual process, can weave it into my psyche without requiring any cognition on my part.


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Imbuement Bed
Crafting Table
Blank Slate
Blank Slate
Empty Impetus
Tag: Planks Edified Planks Edified Panel Edified Tile
Tag: Planks Edified Planks Edified Panel Edified Tile
Tag: Planks Edified Planks Edified Panel Edified Tile
Imbuement Bed

I can then use some external device to perform the extraction itself, transferring the mind into the bed while I simply lay there until the process – the integration – is complete.


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Imbuement Bed
Flay Mind Recipe GUI Master Villager
Hero of the Village Villager must be a Master or higher
Imbuement Bed
Amethyst Dust
100
Amethyst Shard
20
Charged Amethyst
10
Imbuement Bed

The process requires a master-level villager, which can be transferred into either of the two blocks that make up the Imbuement Bed. However, if I am not in the bed at the moment the spell is cast, the mind will be wasted.


A list of all the patterns I've discovered, as well as what they do.

Bottle o' EnchantingHierophantic Patterns

Once I embed a mind into myself, I will need to instruct it as to its purpose. This is accomplished using mind reference iotas, which work much like entity iotas but for embedded minds. As such, I can freely create and destroy these iotas without affecting the existence of the minds themselves.


A Note on Privacy

Since mind references can be written to a storage medium, it's possible that another player may gain access to iotas refencing my own minds. Such an individual will not be able to modify my minds (the results will be similar to attempting to save my True Name) but they will be able to view the trigger and Hex associated with each mind.


Hierophant's Reflection (→ [mind])

Your browser does not support visualizing patterns. Pattern code: qaqqaeawaea

Pushes a list of iotas representing all my embedded minds.


Stabilize Minds

Your browser does not support visualizing patterns. Pattern code: qaqqaeawaeaeqqqeqqwwqqeqqq

When I die, my embedded minds become unstable and cease to function. This spell restores them to working order. Costs one Amethyst Dust per mind restored.


Payload Purification (mind → [pattern] | null)

Your browser does not support visualizing patterns. Pattern code: ddeqaa

Pushes the Hex stored in the provided mind, or Null if there isn't one.


Payload Distillation (mind, [pattern] | null →)

Your browser does not support visualizing patterns. Pattern code: ddeedd

Stores the provided Hex into the mind. If there is already a stored Hex, it will be overwritten. Costs one Charged Amethyst.


Trigger Purification (mind → trigger | null)

Your browser does not support visualizing patterns. Pattern code: ddewaa

Pushes the trigger stored in the provided mind, or Null if there isn't one.


Trigger Distillation (mind, trigger | null →)

Your browser does not support visualizing patterns. Pattern code: ddewdd

Stores the provided trigger into the mind. If the mind already has a trigger, it will be overwritten. Costs one Amethyst Shard.


Free Mind (mind →)

Your browser does not support visualizing patterns. Pattern code: ddeawawa

Permanently removes an embedded mind from my own consciousness.

I wonder what happens to them, when they go?


TargetHierophantic Triggers

My embedded minds are independent to a point, but they cannot truly think for themselves. Thus, in order to begin casting, they require a trigger of some kind. The patterns listed here are used to create these triggers, based on a variety of common occurances.


Trigger Rfln: Damage (→ trigger)

Your browser does not support visualizing patterns. Pattern code: qqqqqawwqdwa

Creates a trigger that activates whenever I take damage. To prevent a lethal chain-reaction, does not activate if the damage was caused by overcasting.


Trigger Rfln: DmgType (→ trigger)

Your browser does not support visualizing patterns. Pattern code: qqqqqawwqdwaqqwawqwa

Creates a trigger that activates whenever I take damage, but only if the damage was of a specific type. The trigger will be attunned to whatever type of damage I last received.


Trigger Prfn: Health (num → trigger)

Your browser does not support visualizing patterns. Pattern code: qqqqqawwewawqada

Creates a trigger that activates when my health drops below the specified value. A full, standard healthbar has a value of 20.


Trigger Prfn: Breath (num → trigger)

Your browser does not support visualizing patterns. Pattern code: qqqqqawweqqqqqaa

Creates a trigger that activates when my breath drops below the specified value. A full bar of bubbles has a value of 10.


Trigger Prfn: Hunger (num → trigger)

Your browser does not support visualizing patterns. Pattern code: qqqqqawwaedwda

Creates a trigger that activates when my hunger drops below the specified value. A full hunger bar has a value of 20.


Trigger Prfn: Velocity (num → trigger)

Your browser does not support visualizing patterns. Pattern code: qqqqqawwdaqqqaq

Creates a trigger that activates when my velocity (measured in blocks per tick) exceeds the specified value.


Trigger Prfn: Fall (num → trigger)

Your browser does not support visualizing patterns. Pattern code: qqqqqawweawawa

Creates a trigger that activates when I fall further than the specified number of blocks.


Trigger Rfln: Drop (→ trigger)

Your browser does not support visualizing patterns. Pattern code: qqqqqawweaqaddwd

Creates a trigger that activates whenever I drop an item. This does not include involuntary dropping, such as on death or when using Greater Teleport.


Trigger Rfln: Attack (→ trigger)

Your browser does not support visualizing patterns. Pattern code: qqqqqawwqwedweq

Creates a trigger that activates whenever I strike another entity.


Trigger Rfln: Break (→ trigger)

Your browser does not support visualizing patterns. Pattern code: qqqqqawwwqaqqqqq

Creates a trigger that activates whenever I break a block.


Trigger Rfln: Jump (→ trigger)

Your browser does not support visualizing patterns. Pattern code: qqqqqawwqdwdwd

Creates a trigger that activates whenever I jump.


Trigger Rfln: Teleport (→ trigger)

Your browser does not support visualizing patterns. Pattern code: qqqqqawweaqaawaaqa

Creates a trigger that activates whenever I teleport. For reasons I cannot discern, this will not detect teleports shorter than 4 blocks in length.