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I have seen... so much. I have... experienced... annihilation and deconstruction and reconstruction. I have seen the atoms of the world screaming as they were inverted and subverted and demoted to energy. I have seen I have seen I have sget stick bugged lmao

Imbuement BedHierophantics

If media can be seen as threads, if minds can be seen as tangles of such threads, then what is to stop me from weaving them together?

Thus far, when extracting the minds of villagers, I have inserted them only into artificial subtrates, but I can do better. I can become better.


By weaving additional minds into my own, I will gain the ability to cast Hexes without requiring any conscious thought! I can simply provide a Hex, and a condition under which to cast it, and the embedded mind will handle the rest on its own. With all the bothers of everyday life automatically handled, I can finally dedicate myself to whatever I... whatever we...

...what am I?


Focus, focus. There is a snag in the plan. I cannot modify the structure of my own mind midway through a Hex without running the risk of unraveling it entirely – and I am not yet that insane.

Thus, I require some artifice. I can create a bed of sorts which, when provided with an extracted mind via the usual process, can weave it into my psyche without requiring any cognition on my part.


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Imbuement Bed
Crafting Table
Blank Slate
Blank Slate
Empty Impetus
Tag: Planks Edified Planks Edified Panel Edified Tile
Tag: Planks Edified Planks Edified Panel Edified Tile
Tag: Planks Edified Planks Edified Panel Edified Tile
Imbuement Bed

I can then use some external device to perform the extraction itself, transferring the mind into the bed while I simply lay there until the process – the integration – is complete.


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Imbuement Bed
Flay Mind Recipe GUI Master Villager
Hero of the Village Villager must be a Master or higher
Imbuement Bed
Amethyst Dust
100
Amethyst Shard
20
Charged Amethyst
10
Imbuement Bed

The process requires a master-level villager, which can be transferred into either of the two blocks that make up the Imbuement Bed. However, if I am not in the bed at the moment the spell is cast, the mind will be wasted.


Manifold MindAllay Imbuement

Using allays, I have been able to enhance the media density of a solid crystal. It has become increasingly clear that my own mind is nothing more than a particularly active cluster of media, so why not apply the same process to myself? The resulting mental convolutions will allow me to cast much more efficiently, conserving a significant fraction of the media I would otherwise consume.


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Imbuement Bed
Flay Mind Recipe GUI Allay
Imbuement Bed
Amethyst Dust
25
Amethyst Shard
5
Imbuement Bed

The unique properties of allays make the process less expensive than usual. However, those same properties also mean that the mind cannot remain permanently interwoven with my own - it will inevitably disspate over time.


I can mitigate the dissipation by simply weaving in additional allays. However, the more I add, the less additional duration I seem to gain from each one.

I've also noticed some side effects. Perhaps my enhanced mind can more easily glimpse the true shape of the world?

Everything shimmers and twists, and the threads glint beneath, and it is all one grand tapestry in and out and up and down and EVERYWHERE


Edified WorkstationVillager Enhancement

Many of my recent constructs require a sufficiently developed mind. Thus far, such development has only been possible by submitting to the demands of villagers, and providing them with an increasingly eclectic array of materials and gemstones.

Such work is clearly beneath me. Now, with the Imbuement Bed, I finally have a solution!


Mine is not the only mind that can be augmented. Rather than exchanging meaningless trinkets for hours on end, I can directly increase the capability of a villager mind by simply weaving in an extra one.

As a side effect, any trade offers from the source villager will be merged into the subject - but what need have I for such petty, material gains? The very mind itself is as clay in my hands!


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Imbuement Bed
Flay Mind Recipe GUI Novice Villager
Hero of the Village Villager must be a Novice or higher
Imbuement Bed
Amethyst Dust
100
Amethyst Shard
20
Charged Amethyst
10
Imbuement Bed

The process is nearly identical to embedding a mind into myself. The subject must lie in the Imbuement Bed (a certain spell may be helpful) and a new mind must be woven in - though the source here can be of any level.


When there is only one skill set involved in the merger, the resulting villager will retain those skills. However, if the two villagers are of different professions, the result is something entirely new, which I have dubbed a Quiltmind.

The more I study this, the more I find my earlier dismissal too hasty - perhaps there is some merit to this process beyond simply developing the mind for later extraction.


Like any other villager, Quiltminds require a workstation to refresh their stock of goods. However, their unique mental state means that any normal workstation, even the one the villager originally used, will not suffice.

They require something capable of shifting at a moment's notice to reflect a new state of mind and an entirely new skill set. Luckily, my recent experiments with allays have provided the perfect material.


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Edified Workstation
Crafting Table
Tag: Edified Logs Edified Log Amethyst Edified Log Aventurine Edified Log Citrine Edified Log Purple Edified Log Stripped Edified Log Edified Wood Stripped Edified Wood
Shard of Quenched Allay Shard of Quenched Allay Shard of Quenched Allay Shard of Quenched Allay
Tag: Edified Logs Edified Log Amethyst Edified Log Aventurine Edified Log Citrine Edified Log Purple Edified Log Stripped Edified Log Edified Wood Stripped Edified Wood
Tag: Edified Planks Edified Planks Edified Panel Edified Tile
Crafting Table
Tag: Edified Planks Edified Planks Edified Panel Edified Tile
Tag: Edified Logs Edified Log Amethyst Edified Log Aventurine Edified Log Citrine Edified Log Purple Edified Log Stripped Edified Log Edified Wood Stripped Edified Wood
Tag: Edified Planks Edified Planks Edified Panel Edified Tile
Tag: Edified Logs Edified Log Amethyst Edified Log Aventurine Edified Log Citrine Edified Log Purple Edified Log Stripped Edified Log Edified Wood Stripped Edified Wood
Edified Workstation

I've noticed that quenched allays tend to morph in response to stray thoughts. This is mostly a nuisance, but here it is critical - the surface of the workstation can adapt itself to whatever the Quiltmind currently needs.


A list of all the patterns I've discovered, as well as what they do.

Bottle o' EnchantingHierophantic Patterns

Once I embed a mind into myself, I will need to instruct it as to its purpose. This is accomplished using mind reference iotas, which work much like entity iotas but for embedded minds. As such, I can freely create and destroy these iotas without affecting the existence of the minds themselves.


A Note on Privacy

Since mind references can be written to a storage medium, it's possible that another player may gain access to iotas refencing my own minds. Such an individual will not be able to modify my minds (the results will be similar to attempting to save my True Name) but they will be able to view the trigger and Hex associated with each mind.


Hierophant's Reflection (→ [mind])

Your browser does not support visualizing patterns. Pattern code: qaqqaeawaea

Pushes a list of iotas representing all my embedded minds.


Stabilize Minds

Your browser does not support visualizing patterns. Pattern code: qaqqaeawaeaeqqqeqqwwqqeqqq

When I die, my embedded minds become unstable and cease to function. This spell restores them to working order. Costs one Amethyst Dust per mind restored.


Payload Gambit (mind, [pattern] | null →)

Your browser does not support visualizing patterns. Pattern code: ddeedd

Stores the provided Hex into the mind. If there is already a stored Hex, it will be overwritten. Costs one Charged Amethyst.


Payload Purification (mind → [pattern] | null)

Your browser does not support visualizing patterns. Pattern code: ddeqaa

Pushes the Hex stored in the provided mind, or Null if there isn't one.


Trigger Gambit (mind, trigger | null →)

Your browser does not support visualizing patterns. Pattern code: ddewdd

Stores the provided trigger into the mind. If the mind already has a trigger, it will be overwritten. Costs one Amethyst Shard.


Trigger Purification (mind → trigger | null)

Your browser does not support visualizing patterns. Pattern code: ddewaa

Pushes the trigger stored in the provided mind, or Null if there isn't one.


Mute Mind (mind, bool →)

Your browser does not support visualizing patterns. Pattern code: ddweeee

Suppresses sound and particles from the provided mind's casting, based on the state of the bool. If true, the mind will be muted; if false, it will be unmuted.


Free Mind (mind →)

Your browser does not support visualizing patterns. Pattern code: ddeawawa

Permanently removes an embedded mind from my own consciousness.

I wonder what happens to them, when they go?


TargetHierophantic Triggers

My embedded minds are independent to a point, but they cannot truly think for themselves. Thus, in order to begin casting, they require a trigger of some kind. The patterns listed here are used to create these triggers, based on a variety of common occurances. Once created, a trigger can be assigned to a mind using Trigger Gambit.


Some triggers, when activated, may cast their hex with an iota relevant to the triggering event already on the stack, to allow for a more fine-grained response. The triggers that do this are listed below, along with the iota they provide:

Damage: amount of damage

DmgType: amount of damage

Drop: dropped item entity

Attack: attacked entity

Break: position broken

Teleport: offset vector


Trigger Rfln: Damage (→ trigger)

Your browser does not support visualizing patterns. Pattern code: qqqqqawwqdwa

Creates a trigger that activates whenever I take damage. To prevent a lethal chain-reaction, does not activate if the damage was caused by overcasting.


Trigger Rfln: DmgType (→ trigger)

Your browser does not support visualizing patterns. Pattern code: qqqqqawwqdwaqqwawqwa

Creates a trigger that activates whenever I take damage, but only if the damage was of a specific type. The trigger will be attuned to whatever type of damage I last received.


Trigger Prfn: Health (num → trigger)

Your browser does not support visualizing patterns. Pattern code: qqqqqawwewawqada

Creates a trigger that activates when my health drops below the specified value. A full, standard healthbar has a value of 20.


Trigger Prfn: Breath (num → trigger)

Your browser does not support visualizing patterns. Pattern code: qqqqqawweqqqqqaa

Creates a trigger that activates when my breath drops below the specified value. A full bar of bubbles has a value of 10.


Trigger Prfn: Hunger (num → trigger)

Your browser does not support visualizing patterns. Pattern code: qqqqqawwaedwda

Creates a trigger that activates when my hunger drops below the specified value. A full hunger bar has a value of 20.


Trigger Prfn: Velocity (num → trigger)

Your browser does not support visualizing patterns. Pattern code: qqqqqawwdaqqqaq

Creates a trigger that activates when my velocity (measured in blocks per tick) exceeds the specified value.


Trigger Prfn: Fall (num → trigger)

Your browser does not support visualizing patterns. Pattern code: qqqqqawweawawa

Creates a trigger that activates when I fall further than the specified number of blocks.


Trigger Rfln: Drop (→ trigger)

Your browser does not support visualizing patterns. Pattern code: qqqqqawweaqaddwd

Creates a trigger that activates whenever I drop an item. This does not include involuntary dropping, such as on death or when using Greater Teleport.


Trigger Rfln: Attack (→ trigger)

Your browser does not support visualizing patterns. Pattern code: qqqqqawwqwedweq

Creates a trigger that activates whenever I strike another entity.


Trigger Rfln: Break (→ trigger)

Your browser does not support visualizing patterns. Pattern code: qqqqqawwwqaqqqqq

Creates a trigger that activates whenever I break a block.


Trigger Rfln: Jump (→ trigger)

Your browser does not support visualizing patterns. Pattern code: qqqqqawwqdwdwd

Creates a trigger that activates whenever I jump.


Trigger Rfln: Teleport (→ trigger)

Your browser does not support visualizing patterns. Pattern code: qqqqqawweaqaawaaqa

Creates a trigger that activates whenever I teleport. For reasons I cannot discern, this will not detect teleports shorter than 1.5 blocks in length.


Patterns and actions that perform a magical effect on the world.

Yellow BedInduce Exhaustion

A spell that makes the target tired sounds like it would be quite useful in combat, or even for myself should I have trouble sleeping. To my great disappointment, however, this one appears to only work on villagers.

Perhaps I'll find a better use for it later?


Induce Exhaustion (villager →)

Your browser does not support visualizing patterns. Pattern code: qqwqqwqqqqq

Causes the villager to seek out its bed and take a short nap. Not effective if the villager lacks a bed to use. Costs one Charged Amethyst.


Further Developments

Following my recent experiments with the Imbuement Bed, I have discovered something interesting, and perhaps a bit worrying. With a villager mind woven into my own, I'm apparently enough like a villager that this spell can now affect me.

It's not strong enough to put me to sleep during the day, but it will certainly be handy if I'm caught out at night without a convenient bed.